A project in the M.Sc. program Interaction Design and Technologies at Chalmers in collaboration with Universeum. The exhibition consisted of an arcade style game, a poster and a creative corner.
The aim of the exhibition was to get teenagers interested in science. This through having them play a game where they should decode binary waves into pixel art images. With the background that humans sent out the Aricebo message in 1974.
The team carried out user research, ideation, low-fi to high-fi prototyping in Figma/Illustrator, usability testing, quick-and-dirty prototyping and coding.