Start Concept Prototype Process The Team


Let’s face it. Learning physics can be really hard. Abstract concepts like gravity, pressure and electromagnetism can be tough to understand when all you have are diagrams on a whiteboard or formulas in a textbook.

But what if there were a way to see physics in real-life? And not just see it, but interact with it, performing experiments in the room around you, quickly, easily, without complicated headsets or vertigo-inducing virtual reality environments?



Hamlin can detect the invisible forces all around us, from temperature to sound to wifi signals. It collects this raw data and performs the necessary calculations to project this information in 3D space. Students merely have to turn on their smartphones and, using the Hamlin mobile app, view the scientific principles the instructor is explaining in real-time, augmented reality.

And because Hamlin is a visualization tool, not just a sensor box, it offers a variety of different ways to see physics data. Take sound, for instance. Teachers and students can quickly switch from viewing sound as longitudinal waves to transverse waves to frequency-time meshes—or both simultaneously!—making it easy to tie the different concepts together and improving student comprehension.



- Air pressure

- Electricity

- Gravity

- Humidity

- Light

- Magnetism

- Radio waves

- Sound

- Temperature

- Wifi



- Different levels of abstraction

- View sound over time

- Freeze time and display additional information

- Hysically move around the 3D visualizations



- Visualizations implemented with Unity (Vuforia SDK)

- Server: Node.js extended by Express.js

- Web Audio API for frontend tone generation



It’s convenient. There are no wires. Teachers can take it out and start it up quickly whenever—and wherever—the need arises. It’s easy. Students simply pull out their phones and open the Hamlin app. 3D visualizations appear in moments. It’s open-ended. There’s no curriculum to follow and inputs are generative, so teachers can customize to student need.


Adam Dunford
Explore the future of AR in Science Education