A project in the course "Interaction design project" at Chalmers, where we created an exhibition for the science park Universeum in Gothenburg!


The exhibition “SNAP” was made together with Universeum in Gothenburg as a part of the Interaction Design Project course at Chalmers University of Technology fall 2018. The project addressed the challenge of getting females between 12 and 16 y.o interested in technology which we argued is an important factor towards a more gender equal society. Internal research showed that the target group had a limited perception what technology is, they thought that technology is exclusively hardware, abstract and not interesting.

“SNAP” challenges their view on technology, fulfilling their perception that technology is hardware by inviting them to a fun and playful analog environment inspired by the mobile application Snapchat where hints explains that they actually are “inside” of a smartphone and a mobile application. Nudging their perception towards a more digital state. With “SNAP” we wanted to show the target group that technology can be hardware but it can be so much more, like creative and playful, thereby changing their perception of technology into something more attractive.


“SNAP” was exhibited October 26th and 27th 2018 at Universeum in Gothenburg and was visited by XXX persons. The exhibition was designed with inspiration from a traditional photo booth and framed as an analog Snapchat app, creating an analog experience in a “digital” environment inside the booth. We framed it around Snapchat because we wanted the users to be able to connect the experience with something they use every day. When the user stepped inside of the booth they would be faced with physical “filters” similar to what can be found in Snapchat, a trigger button for the camera and a transparent camera box with a printer.

The users could enter alone or in smaller groups, this created a playful setting where the users could interact with the props and each other. The inside of the booth and the props was partly covered with snippets of code which in an easy to understand way explained the functions of the item the code was attached to, thus enhancing the digital feeling and initiating a thought process to the users.