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Adrián Navarro Pérez - Designer and Developer

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Samuel Soutullo Sobral - Designer and Developer

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Christopher Black - Artist and Developer

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Ashar Imtiaz - Developer and Designer

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Jesper Jansson - Developer and Designer

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Alexia Dauvergne - Developer and Designer

FEATURES

Nuclear panic was designed on the basis of providing a good gameplay and education on radiation

Visualzing Radiation

In order to illustrate the invisible radiation we use different colors to distinguish between the different type of radiations: alpha, beta and gamma

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Challenging Gameplay

In order to discourage the players from using the glasses at all times, when equipped with the goggles they will have limited visibility

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Easy beginning for newbies

A slow start at the conception of the game so the players can accomodate themselves to the game

Easy Mode

To supplement the beginners we have introduced the easy mode. In this mode when equipped with the glasses the players will have more visibility and can navigate through the level more easily.

Hard Mode

To challenge the more seasoned players we have also introduced the hard mode. In this mode when equipped with the glasses the player will have very limited visibility and will require his full concentration to navigate through the level.

Level Design

Interesting level design aimed to keep the players engaged to disrupt the monotony of an endless runner

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PREVIEW

A preview of our game in motion
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Radiation is invisible

Radiation can not be heard, felt, seen, smelled or tasted. However there are devices which help us detect the presence of radiation within the vicinity

DETAILS

Different types of Radiation

The different type of radiations are alpha, beta and gamma rays

DETAILS
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Download Nuclear Panic

To be updated

CONTACT

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