66 students from the Interaction Design and Game Design master programs at Chalmers and GU show 13 different projects on the theme "the Quantified Self". This is a growing movement focusing on self tracking, self experimentation, and research studies where the number of participants is one - the self.
In an era where access to data is increasingly important, Quantified Self allows everyone to create and learn from the data they produce.
This year we are working closely with Universeum to produce projects that could be used to illustrate QS topics within a museum environment. We hope you enjoy what had been done.
Exhibition: Oct 22, 10:00 AM to 16:30 PM
Venue: Visual Arena, Lindholmen
Contact: heronm@chalmers.se
A game about exploring space and studying reaction times.
An exploration of social media and the war for attention.
A spatial framework for digital science center experiences.
Challenge a chimpanzee in a short-term memory test.
Singstar, but for your face.
Your internet behaviour has a CO2 cost, and we can help you explore it.
A head to head racing game where the speed of your heart is the speed of your car.
Categorising your listening by the Feels it gives you.
Control your pulse, control your place
An exploration of screen time and the awareness of its effects.
So you think you can rock-paper-scissor? Let's see how much of a hero you really are.
Explore your colours, compare your palette.
Learn about the self through music and physics.